Level Design 101: "Progression Systems" Chapter is HERE!
The First Line to First Dollar course is sponsored by
GodGenesis |
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Hello, first-liners! ๐ท
I'm excited to announce that the Progression Systems chapter is now live! This chapter explains the mechanics that keep players engaged and growing throughout their gaming journey.
๐ What's Inside This Chapter?
Get ready to master the art of designing player progression with these key topics:
- Understanding progression mechanics and their role in level design
- Exploring the differences between games and toys
- Learning how to balance player freedom with structured narratives
- Real-world examples from games like Hollow Knight, Bioshock, and classic arcade titles
Plus, you'll find practical demonstrations with embedded videos showcasing progression systems in action!
๐ฏ Key Highlights
This chapter features:
- In-depth analysis of level design principles and gating mechanics
- Practical examples of progression systems in different game genres
- Discussion of essential techniques like Carrot Dangling, Gating, Railroading, and Breadcrumbing
- Visual examples through classical game footage
โจ Your Next Challenge Awaits!
Put your new knowledge to the test with the chapter's assignment: Placing the breadcrumbs - where you'll design a progression system for an educational space survival game!
Share your assignment by uploading your PDF titled "Progression Systems" - I'm looking forward to seeing your creative solutions!
Keep developing and see you in the next chapter! ๐
~ Henrique Campos
Get First Line to First Dollar
First Line to First Dollar
A complete course to help you go from concept to publishing and earning your first dollars with your games
Status | In development |
Category | Assets |
Author | Ludonauta |
Genre | Educational, Platformer |
Tags | course, Game Design, Godot, Indie, Itch Funding, Management |
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