Hey man, do you plan to expand to include new mechanics? I'd love to see options like shrinking and returning the character to normal size for narrow passages?
Actually, it involves shrinking the character's size to fit through smaller spaces and making them larger for other situations, something like 50% smaller than the character's current size and 50% larger than the character's current size. But I already like what's coming next.
FYI at this moment the full finished project you provide no longer run in latest Godot. I am building from sources using lastest commit.
For some reason, "moving_character" is not assigned properly in LudonautAvatar.tscn associated script KeyboardMovingCharacterController. Tried to clean and reassign but cannot select the MovingCharacter2D, weird.
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Could you also add an elevator and an escalator?
Hi! I think it already supports those. You can give it a try in the demo. See:
Hey man, do you plan to expand to include new mechanics? I'd love to see options like shrinking and returning the character to normal size for narrow passages?
Yep!
I already have some plans for:
Your suggestion is something like those Mega Man slides?
Skip to 0:59Actually, it involves shrinking the character's size to fit through smaller spaces and making them larger for other situations, something like 50% smaller than the character's current size and 50% larger than the character's current size. But I already like what's coming next.
Like in Mario Bros small Mario and big Mario?
Yes, but it could be another mechanism where the key would decrease and the same key would increase.
As always, this is amazing stuff. 10/10 recommended
Ha! Glad to have you around brother. You have no idea how happy I get when you comment my stuff. π
Thank you!
This is really great!
Thaaaaanks π
FYI at this moment the full finished project you provide no longer run in latest Godot. I am building from sources using lastest commit.
For some reason, "moving_character" is not assigned properly in LudonautAvatar.tscn associated script KeyboardMovingCharacterController. Tried to clean and reassign but cannot select the MovingCharacter2D, weird.
Maybe a Godot bug?
Anyway, thanks for this asset and tutorial!
Hi! Thank you for the heads up!
Letβs wait a stable version release and see if it's a version bug, maybe even a custom build bug. Otherwise, Iβll find a way to fix it.
Sure, will try on latest stable instead in the coming days!
Super Mario Galaxy mechanic! Woot! =)
Leeeeet's gooooo! π
Super Ludonaut Galaxy soon (?) π
Woot! =3
wow! 5star
Thaaaaanks!~
Glad you liked it π§βππ