Day 1: Interaction System is up!


I’m excited to announce the release of our first chapter in the Godot Adventure Essentials course!

This chapter focuses on building one of the five fundamental systems for adventure games: the Interaction System.

What's Inside

  • A complete tutorial on creating an interaction system
  • Ready-to-use component for detecting players’ interactions
  • Custom input system configuration
  • Starter and final project files included

Key Features

The InteractiveArea2D component we'll build together allows you to:

  • Detect when players approach interactive areas
  • Enable/disable interaction based on proximity
  • Trigger custom events through interaction signals

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