Day 1: Interaction System is up!
Godot Adventure Essentials » Devlog
I’m excited to announce the release of our first chapter in the Godot Adventure Essentials course!
This chapter focuses on building one of the five fundamental systems for adventure games: the Interaction System.
What's Inside
- A complete tutorial on creating an interaction system
- Ready-to-use component for detecting players’ interactions
- Custom input system configuration
- Starter and final project files included
Key Features
The InteractiveArea2D component we'll build together allows you to:
- Detect when players approach interactive areas
- Enable/disable interaction based on proximity
- Trigger custom events through interaction signals
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Godot Adventure Essentials
A 17 lessons course about creating adventures in Godot 4
| Status | Released |
| Author | Ludonauta |
| Genre | Adventure, Shooter |
| Tags | flat-shading, Space, Top Down Adventure, Top down shooter |
| Languages | English, Portuguese (Brazil) |
| Accessibility | Subtitles |
More posts
- Quest System: Adding Purpose to Player AdventuresJul 13, 2025
- QuestContainer: The Heart of Your Quest SystemJul 08, 2025
- Quest System Update: New Chapter Released!Jun 30, 2025
- Dialogue System Update: Adding Communication to Your GameJun 25, 2025

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