Weekly Update #1 - Simple AI in the PathFollowEnemy Recipe
Hey there! ๐๐ท
So, I'm going to make those weekly posts to keep y'all up to date with the project.
This week, I've finished one of the longest recipes in the book. The PathFollowEnemy2D recipe.
It uses a State Machine to change its behavior in run time between three of the possible states:
- Wandering
- Seeking
- Returning
With that, we currently have these recipes proofread:
| Proofread | Yet to proofread |
|---|---|
| โ BasicMovingCharacter2D | โ InteractiveArea2D |
| โ PassThroughCharacter2D | โ Portal2D |
| โ MovingPlatform2D | โ Checkpoint2D |
| โ PathFollowPlatform2D | โ Switch2D |
| โ Hazard2D | |
| โ BumpingEnemy2D | |
| โ Stomping/StompableObject2D | |
| โ PathFollowEnemy2D |
And we are going to move on to one of the most exciting systems: player interactions.
With that, we allow the player to actually interact with the game world through NPCs, loot, signs, books, environment, and more.
It's essential to tell your game story through gameplay.
That's it!
Keep developing, and until the next week!
Files
Get Platformer Essentials Cookbook
Platformer Essentials Cookbook
A 200+ pages ebook with 12 step-by-step tutorials with essential features to create platformer games
| Status | Released |
| Category | Book |
| Author | Ludonauta |
| Genre | Educational, Platformer |
| Tags | 2D, Asset Pack, Boss battle, Godot, Immersive, Non violent, Open Source, Tutorial |
| Languages | English |
| Accessibility | Color-blind friendly, High-contrast |
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