Weekly Update #2 - Exploring the Game World with the InteractiveArea2D recipe
Hey! ๐๐ท
On Friday I finished proofreading the InteractiveArea2D recipe and it is already up at the attached file(Platformer Essentials Cookbook - Early Access v0.3.0).
This is one of the coolest recipes in this book and is the core of future recipes.
With InteractiveArea2Ds we can turn any object in the game world into an actual game object. Something that makes part of the game and isn't just an aesthetic choice.
What about turning that rock in front of a house into a part of a mystery that players can solve? Just drag an instance of the InteractiveArea2D to it, connect the interacted signal and tell your story! More ideas? What about that:
- NPCs that when interacted with, show dialogue boxes
- Treasure chests that when interacted with, drop loot
- Warning signs that when interacted with, give hints to players
- Loot on the floor that once interacted with, go to the player's inventory or display a message telling a story.
- House doors that once interacted with teleport the player inside the house? Ohh, no...wait this is the upcoming recipe, the Portal2D!
Coming this week
I'm about to finish proofreading the Portal2D chapter, which will allow us to connect the places and locations of our game world!
Wrapping up
With that, we are almost finishing the proofreading phase:
| Proofread | Yet to proofread |
|---|---|
| โ BasicMovingCharacter2D | โ Portal2D |
| โ PassThroughCharacter2D | โ Checkpoint2D |
| โ MovingPlatform2D | โ Switch2D |
| โ PathFollowPlatform2D | |
| โ Hazard2D | |
| โ BumpingEnemy2D | |
| โ Stomping/StompableObject2D | |
| โ PathFollowEnemy2D | |
| โ InteractiveArea2D |
That's it! Thank you so much for your support
Keep developing, and until the next week!~
Files
Get Platformer Essentials Cookbook
Platformer Essentials Cookbook
A 200+ pages ebook with 12 step-by-step tutorials with essential features to create platformer games
| Status | Released |
| Category | Book |
| Author | Ludonauta |
| Genre | Educational, Platformer |
| Tags | 2D, Asset Pack, Boss battle, Godot, Immersive, Non violent, Open Source, Tutorial |
| Languages | English |
| Accessibility | Color-blind friendly, High-contrast |
More posts
- RigidBody vs CharacterBody: Which One for Your Platformer?1 day ago
- 5 Common Mistakes in Godot 4 Platformer Games3 days ago
- Combat System Update: Hit&Hurt Areas and Bumping Enemy6 days ago
- Slope Movement Is So Hard (unless you use Godot Engine)16 days ago
- Making a Playable Level with Godot's Platformer Essentials22 days ago
- Making a Game is Like Cooking: Your Recipe for Success23 days ago
- Weekly Update: Godot is the Ultimate tool for Platformer Games27 days ago
- Why Books Aren't Enough for Game Development Education (And What I'm Doing About...28 days ago
- Why Video Tutorials Are Holding You Back (And What to Do About It)29 days ago
- Weekly Update: New Skin, New Experience34 days ago

Leave a comment
Log in with itch.io to leave a comment.